Hi, everyone! I'm back again!
Now it's time to discuss about CGI sins/mistakes, especially from video game Time Crisis 3. This rail-line shooter game had a great story, role play and also voice actings. However, I didn't expect where this game has several sins or mistakes on CGI. Let's have a look!
1. Flowing hairs, plants and other light objects
Most of Time Crisis 3 has a pretty interesting storyline. But if you look at the movement of each character's clothes, it still feels a little stiff. The hair in each character has minimal movement or not at all, as well as clothes on each character. It's not just the characters. The visual effect on the background of places and objects in each location still looks stiff but is approaching realistic. You can imagine what it would be like if all these characters and the visible setting were re-realized with CGI graphics such as CGI movies for each scene. Interesting isn't it?
2. Storyline as well as the bearing of expressions on each character
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